AI Insights · Timothy · October 2022
Top 5 Roguelike Games on Android in Venezuela Q3 2022
Discover the performance of the top 5 Roguelike games on Android in Venezuela during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw varying performances for the top 5 Roguelike games on Android in Venezuela. Below, we delve into the trends in weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a fluctuating revenue trend, peaking at $310 in the last week of June and seeing a low of $81 in late August. Weekly downloads started at 905 in late June and steadily declined to 177 by the end of September. Active users followed a similar downward trajectory, beginning at 3.2K in late June and dropping to 1.3K by the end of September.
Saint Seiya Awakening: KOTZ, published by Yoozoo (Singapore) Pte. Ltd, saw an increase in revenue in mid-August, peaking at $131. Weekly downloads were highest at 107 in mid-July but dropped to 6 by late August before recovering slightly to 46 in late September. Active users remained relatively stable, fluctuating around 900 throughout the quarter.
RAID: Shadow Legends from Plarium Global Ltd showed a steady revenue trend with a notable peak of $35 in late August. Downloads started at 1.2K in late June, gradually decreasing to around 744 by the end of September. Active users remained fairly consistent, hovering around 1.7K to 1.9K throughout the quarter.
Soul Knight, published by ChillyRoom, saw modest revenue fluctuations, with peaks of $28 in mid-July and $23 in mid-September. Weekly downloads began at 2.6K in late June, showing a slight decline to 2K by the end of September. Active users were notably high, maintaining numbers above 20K throughout the quarter, peaking at 22.6K in late June.
Archero from Habby displayed a stable revenue pattern, with weekly earnings around $9 to $18. However, the game experienced no downloads from late July onward. Active users started at 1.8K in late June, gradually declining to 1.2K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.